Vrml export from Maya

Step 1: Go to "File>Export All" Chose the Open window icon

First, reset all parameters with Edit>Reset


Step 2: In File type, chose Vrml2


Step 3: Let's start with real options.
If you have an animation in Maya, open the Animation options rollout.
2 solutions to manage the range of the aniamtion.
1 _ Check the Time Slider box to synchronise the Vrml export with Maya's time slider.
2_ Enter the first and last image number in "Start" and "End" text fields.

Change the "frames per sec" accordind to your video format (25 for PAl, 30 for NTSC...)

Be carefull to keep "Transf" box cheked to export animation on objects.


Step 4: To conserve the true hierarchy of the 3D objects, check the "Full" radio.
Export geometry with "Tri" (triangles) tesselation

Step 5: To use textures imported in Maya, check "Original" box.
Keep in mind that realtime engines needs square maps with n exp2 size (8, 16, 32 64, 128, 256,512...)


For textures, by default, Maya use absolute path (url "D:/Mes documents/maya/projects/default/Map.jpg")
For the moment, Webseed only reads relative path (url "./Map.jpg").
One solution to solve the problem is to edit the path in Vrml file.
If Vrml and Textures are at same level, no url needed
If Vrml is at root and textures in a folder, the url is : url "./Folder/Map.jpg"
If Vrml and textures are in individual folders at same level the url is : url "../Folder/Map.jpg"

| ! | Keep in mind that realtime engines needs square maps with n exp2 size (8, 16, 32 64, 128, 256,512...)
You can combin them, for example you can have an image 128 x 512.
There are exceptions :
In environement map you must have a width equal to the height,.
The alpha map must have the same dimensions as the diffuse map (if you use one)

Vrml format can only save Blinn material with simple texture in Color channel.
Webseed Studio 3D only supports JPEG, GIF and PNG (8 and 24 bits)


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